Macadier Maldore
Macadier Maldore was the Archon of Nieseat and an archmage of enchantment magic. His goals included the completion of the Arcane Battery and the forced restriction of magic worldwide. Despite his power, Maldore was eventually killed at the Battle of the Battery during the Nieseatian War.
Personality
After years of conflict, Maldore's personality was as divisive as his methods. Maldore believed himself to be empathetic, kind, and helpful towards others—until you disagreed with his beliefs. He believed that if people could not meet his standards, he would get angry and shut them off.
Maldore always believed himself to be right, even when he wasn't. As an enchanter, he would read other people's thoughts, and try to align other people's views with his. For Maldore, magic damage was significant enough to justify sacrifices made to end it. Ultimately, he was a pessimist. His expectation of people was that "they would fail him", and his only hope was that those he cared about did not die in pursuing his goal.
History
Little is known of Maldore's early life. According to stories he'd tell his supporters, Maldorewas born as Louis Maldore in Ylga, north of Nieseat. When he was 12, a recruiter from the Emerald Institute invited him to study in their institution. The Maldores initially turned the offer down, only to send him off a year later, when a gifted children's program for the poor allowed his enrollment despite their finances. In the Institute, Louis changed his name to "Macadier" and began his studies under the archmage Asmis Yldram.
For 5 years, Maldore studied at the Emerald Institute. He shifted his studies to a part-time endeavour and returned to Ylga, where a war between the noble families of Nie and Sudal were tearing his home apart. Desperate to end the war, Maldore joined an unnamed group with the symbol of a stag. During the war in Ylga, Macadier watched all his friends die barring one: the "shining beacon" known as Leondar Ithsum, the Paladin of Light. Ithsum's light did not save him from death. Maldore found him in a cave, dagger in hand, and a shadowy figure upon the walls of the cavern. Realising this shadow had ill intentions and believing Leondar was corrupted, Maldore enchanted him to commit suicide. His stories claim that the shadow wanted to work with him, but Maldore declined and left the cave a changed man. Ithsum's death affected Maldore for the rest of his life. With his help, the Sudal family surrendered to the Nie's, and Maldore moved on from Ylga.
The Purge of Nieseat
Maldore travelled to the Grand City of Nieseat, only to find it in a state of quiet war. Nieseatian nobles used mages and merchants to their benefit, terrorised civilians with these mages on their payroll, and created a society of fear. Learning from the Nie-Sudal War, Maldore initiated The Purge. This was a year-long revolution, starting with Maldore killing those who perpetrated these actions. Mages who would not be bound by his enchantment were killed, as well. Anyone who attempted to stop him, magical or not, were also executed. Eventually, after months of bloodshed, Nieseat turned to him for a leader. Under him, The Purge was a cleansing act. In modern Nieseat, it is considered a massacre.
The Collins Affair
During Season 1, Maldore appeared only once. Dragone Collins, a Nieseatian diplomat, died in Kara. When news of this reached the Archon, he lobbed a massive fireball at Stone Bay and sent Nieseatian officials to Kara en masse. In retaliation, Lord Mayor Ulysses Mountbatten took his marshals and killed all Nieseatian politicians in the kingdom, sending them back to Maldore "in body bags."
This period of tension was defused when Maldore and Mountbatten signed a non-aggression pact between the two polities. Maldore would not be seen in Kara again until nearly eleven years past Arimaex's defeat.
Colony of the Ehrtfort
Over time, Maldore's goals of neutralising magic grew beyond Nieseat's borders. He planned to create zones of enchantment which could affect entire cities. People walking into these zones would be unable to use magic, and any attempts would bring about the wrath of his inquisitors. Without his explicit permission, nobody would be able to use magic.
There was one huge hurdle for the Archon. Natural laws of magic stated that "nothing was permanent", and his places of non-magic would eventually disappear over time. He spent years researching and working on solutions until he completed the plans for the Arcane Battery. This was a tool he could use to amplify his Realitas, permanent magic, and force his will of antimagic forever. Maldore returned to Kara, intending to use it as his testing grounds due to the rare convergence of leylines on the island of Felanah. There, he established the Colony of the Ehrtfort, where he would rule Nieseat, govern the colony, and work on completing the Arcane Battery.